Terrasath

RIP Mephisto

He wasn’t quick enough.

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The Sword....

Need the sword want it want it must get it somehow power strong stupid dwarf anvil in my way get the sword get it get it now…

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The Bandit Camp
Session 5

The party gathered up the three wilderness guides that Tomon had recommended and set out for the bandit camp. The first night as they settled into camp they were visited by a little trickster named Kit. Kit was a pixie and the self proclaimed guardian of this neck of the woods. He confirmed the location of the bandits the party was seeking and after some mild pranks decided to stay with the group till morning.

Kit kept his word and the party safe from harm though Mephisto woke up in a fragile fortress of twigs and Ambrosia had a new friend in her sleeping bag. They parted on good terms with the tiny fey and continued on their way to the camp.

After successfully scouting the camp and debating the best method of approach the party decided to hit the camp from multiple sides. Mephisto would act as a distraction on the opposite side of camp as the rest of the party while the hired men would attack from a third side near the enemy horses. The initial assault went poorly with most of the party’s ranged attacks missing and the bandits seeing through the ruse attempted by Mephisto.

Mephisto was able to use the initial hesitation of the bandits to his advantage and used defensive spells to make him almost impossible to hit. He was then able to incapacitate 3 of the bandits with a single color spray and occupy the two bandits with high ground for the remainder of the fight.

Rathalar was not on his game today, most of his shots missed and he spent the majority of the fight cursing his luck and his poor aim while desperately trying to seem threatening enough to take some of the heat off of his companions.

Morik, the bandit leader, proved to me a great challenge indeed. He was able to drop Barnibus in one strike from his elven curved blade and dropped Ambrosia in much the same fashion shortly afterwards. Luckily, before Barnibus dropped he was able to enact a spell that called into being a hammer made of pure force, a manifestation of Palus’ sacred weapon to attack Morik.

While the injured, though still deadly, Morik stalked around the camp looking for openings Rathalar was able to revive Barnibus and regroup with the two hired men that were still standing. The two men stalled Morik while the party revived Ambrosia, though one of them payed for this maneuver with his life. Ambrosia, revived and inspired to avenge her failures as well as their fallen ally, called upon her god Grimjax and smote Morik where he stood.

After subduing the remaining bandits the party found the girls who had been prisoners of the terrible men. Victims of abuse and rape, the girls were not in good shape but agreed to be brought to Red Corner where they were left with Tomon until the party makes their return trip to Leafway.

The party in an act of incredible kindness and generosity offered to use the money they took from the bandits to raise the fallen hunter from the dead. His comrades escorted his body back to Leafway promising to return once the deed had been completed.

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The Long Road to Red Sun Canyon
Session 4

The party had taken a few days to collect themselves after the stress of the trial. Three days into their well deserved rest they were approached by a old halfling named Uldar Hammaneed, a famous painter known locally as the “Wild Brush”. He commissioned the group to use his magical Picture Stone to capture an image of Red Sun Canyon at sunset. The party agreed figuring they could use this opportunity to find the location marked on the map they discovered in a krenshar lair weeks before.

Before leaving they reported the silver deposits they had found in a mite cave near town. The mayor Laaria told them that after the mine was surveyed, which she estimated to take 2 weeks, that they would be rewarded proportional to the estimated value of the mine.

Alarissa Lennald packed them all 1 weeks worth of food for their journey and the party set out towards Red Sun Canyon with their newly acquired mule named “Horse”.

A few hours outside of town the party ran into a knight from the Order of the Golden Lion named Zarzuket and his squire, a halfling named Kenton. The two informed the party of their intent to help Leafway be rid of the gnoll scourge that had moved into the lands over the last month. Zarzuket was also sad to inform the party that he had seen the aftermath of what looked to be a gnoll attack a few miles back down the road. Barnibus was quick to notice the curious armor that Zarzuket was wearing, which prompted the knight to show off his Gnomish Battle Plate. The groups parted ways though Zarzuket promised the party that he would join them at Red Corner, the hamlet just west of Red Sun Canyon, if he was not imminently needed in Leafway.

The party moved on down the road to the attack site and found an overturned wagon near what looked to be the site of a small battle. One gnoll body lay dead at the site but the party quickly identified it as being at least a week old while the rest of the attack likely too place within the last 24 hours. The party found arrows with curious black fletching stuck in the wagon and the bodies which did not match the arrows found on the gnoll body at the scene. They also discovered clothing belonging to two little girls, one likely a teenager and the other no more than 10 human years. This was curious as there were only two graves which they had been told by Zarzuket belonged to the a man and woman of middle age. The two adults which the party assumed to be the parents did not look like they had died from a gnoll attack as they had not been eaten, the usual behavior of gnolls. The party moved on with the curious findings in mind and settled in for their first night on the road.

Their second day of travel was uneventful and they slept comfortably on the open road, however, the next morning they found that the previous occupant of this camp lay dead under a nearby bush, also riddled with the same arrows with black fletching and uneaten. They buried the body and continued on their third day of travel which was uneventful once again.

The fourth day was much colder than it had been, far too cold for a day in June. Just after setting on the road the party heard a terrible screech and quickly found the source to be a lone forest drake looking for a meal. While the initial attack seemed to be in the Drakes favor, the party, though most of the glory went to Ambrosia, made short work of the monster. After discussing the value of the dragon’s hide they decided to cut their days travel short and spent the majority of the day skinning and cooking the large creature for extra food on their journey. The smell of cooking meet brought some unexpected visitors, a pair of krenshar, but Rathalar, with his new understanding of krenshars, was able to calm the beasts and placate them with some of the excess meat they had acquired.

The fifth day of travel was overcast and it rained for a few hours but was otherwise dull until the party made camp. While setting up camp they were approached by a man who offered them the simple choice of giving up their valuables or their life. The party, after recognizing the black fletching on the arrows in the bandit’s quiver, made short work of the man, dropping him before his proclaimed allied could even reveal themselves, if there were indeed any allies about. After threatening and questioning the bandit named Cort, they learned that he was one of 12 bandits who had set up shop in the region using the gnoll attacks to cover up their crimes. He told them of the bandit’s leader Morik, an elf swordsman, and warned them away from the camp though he divulged its location.

The next day the party reached Red Corner and handed off the captured bandit to the town’s unofficial leader Tomon “Three Legs”. Tomon agreed to have the prisoner transported with the next caravan to Leafway and held there until the party returned. When the party expressed their interest in pursuing the bandit camp Tomon recommended 3 guides who frequently took people through Red Sun Canyon and whom he knew could be trusted in a fight. The party, with some convincing from Ambrosia, was able to convince all 3 to help them with the Morik’s bandits. An adventure for session 5…

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Clearing Hugo
Session 3

Hugo Grob was still in custody after being charged with the sale of faulty wares to both the city guard and the general populace.

The party had spent the majority of the first day visiting other smiths in Leafway and had already concluded that Gaylia was not responsible given her focus on crafting bladed weapons and her apparent affections for Hugo. They had similarly dismissed Duncan Tallhammer as the culprit due to his seeming lack of interest in Hugo and his general surprise regarding the charges that had been leveled against the smith. The only blacksmith they had not spoken to was Fleck though Barnibus had gone into Fleck’s smithy “The Sword Arm” and spoken with his apprentice Owen. Owen appeared mistreated and was quick to admit that Fleck was unkind and held only negative feelings for Hugo and just about everyone else, but had no evidence regarding the case.

We picked up later that same day and the party decided to go to The Sword Arm together and see what they could learn of Fleck. Fleck’s hatred for Hugo as well as Mephisto got them thrown out quickly and without learning much about Fleck other than his great dislike of Hugo and lack of surprise about the allegations against him.

With no other leads the party rented some horses and set off to the site of a gnoll attack they were told about by the caravan guard Godo Trenton. They were attacked by a similar band of gnolls and after defeating them recovered the broken earthbreaker with Hugo’s maker’s mark that Godo had purchased from a merchant in town. Barnibus explained to the party that no follower of Palus would build such a weapon as it is the sacred weapon of Palus’ twin sister and hated rival Nalara.

After escorting a merchant wagon back into town the party used a clever disguise trick with the help of Mephisto’s father to find Owen. After seeing Owen’s bruises, obviously a result of Fleck’s beatings, they decided to take the child home with them and give him a proper meal.

Thomas Lennald showed off his training gauntlet and the party tried it out with varying degrees of success.

The next day Owen told the party that if Fleck was hiding anything it would be in his safe. Later that same morning the party broke into The Sword Arm while Fleck was away and opened his safe and found a makers mark that was a nearly identical copy of Hugo’s.

With all the evidence the party had found the trial was quick and Hugo was found innocent while Fleck would stand trial for selling faulty arms and framing Hugo.

Hugo agreed to take Owen as his apprentice with the party’s recommendation and promised to reward them for helping clear his name.

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